Set:
Conspiracy
Type:
Legendary Creature — Avatar Minion
Rarity:
Mythic
Cost:
{3}{B}{B}{B}{B}
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, y...
Set:
Dominaria
Type:
Creature — Rat
Rarity:
Common
Cost:
{1}{B}
Rat Colony gets +1/+0 for each other Rat you control.A deck can have any number of cards named Rat Colony.
Wreckage from...
Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact Land
Rarity:
Uncommon
Indestructible{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Rare
Cost:
{2}{U}{B}
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves t...
Set:
Ixalan
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}{W}
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '