Set:
Universes Beyond: Warhammer 40,000
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{W}
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
“It is th...
Set:
Universes Beyond: Warhammer 40,000
Type:
Sorcery
Rarity:
Rare
Cost:
{W}
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number...
Set:
Universes Beyond: Warhammer 40,000
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{W}{W}
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
“W...
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
Commander creatures you control get +2/+2 and have indestructible.
“By this oath, I ple...
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{3}{W}{B}
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle ...
Set:
Universes Beyond: Warhammer 40,000
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{W}{B}
Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland...
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}{B}
Command Section — When Company Commander enters the battlefield, create a number of ...
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human Shapeshifter Assassin
Rarity:
Rare
Cost:
{4}{U}{B}
Flash Polymorphine — You may have Callidus Assassin enter the battlef...
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{W}{U}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III....
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human
Rarity:
Rare
Cost:
{2}{B}
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '