Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire Soldier
Rarity:
Rare
Cost:
{1}{R}{W}
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is t...
Set:
Innistrad: Crimson Vow
Type:
Creature — Kraken Horror
Rarity:
Rare
Cost:
{5}{U}{U}
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target ...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenev...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire
Rarity:
Mythic
Cost:
{2}{B}{B}
FlyingAt the beginning of combat on your turn, choose one that hasn’t been chosen —• Each ...
Set:
Innistrad: Crimson Vow
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Coun...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
If you would draw a card, exile the top two cards of your library instead. You may play...
Set:
Innistrad: Crimson Vow
Type:
Creature — Spirit Soldier
Rarity:
Mythic
Cost:
{1}{W}{W}
Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fe...
Set:
Innistrad: Crimson Vow
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{B}
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Land
Rarity:
Common
Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Ad...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '