Set:
Magic Origins
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token wi...
Set:
Shadowmoor
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{W/U}
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the crea...
Set:
Gatecrash
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {U} or {B}.{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be ...
Set:
Magic 2013
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{B}
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"There is no gre...
Set:
Innistrad
Type:
Sorcery
Rarity:
Mythic
Cost:
{3}{R}
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost...
Set:
Seventh Edition
Type:
Creature — Elf Scout
Rarity:
Common
Cost:
{2}{G}
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battle...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Common
Cost:
{3}{G}
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
The forest can seem like a...
Set:
Dominaria
Type:
Legendary Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurture...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature dea...
Set:
Rivals of Ixalan
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{1}{U}
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.When Silve...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}{B}
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-th...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before ...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.Target creature g...
Set:
Amonkhet
Type:
Creature — Bird Wizard
Rarity:
Rare
Cost:
{2}{W}
FlashFlyingIf an opponent would search a library, that player searches the top four cards of that library instead.
...
Set:
Morningtide
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{1}{U}
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '