Set:
Zendikar
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension....
Set:
Zendikar
Type:
Land
Rarity:
Uncommon
Graypelt Refuge enters the battlefield tapped.When Graypelt Refuge enters the battlefield, you gain 1 life.{T}: Add {G} or {W}.
Set:
Zendikar
Type:
Creature — Ogre Shaman Ally
Rarity:
Uncommon
Cost:
{4}{B}
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target pl...
Set:
Zendikar
Type:
Enchantment
Rarity:
Rare
Cost:
{B}
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascens...
Set:
Zendikar
Type:
Land
Rarity:
Rare
Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the battlefield this...
Set:
Zendikar
Type:
Instant — Trap
Rarity:
Rare
Cost:
{4}{G}{G}
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rathe...
Set:
Zendikar
Type:
Instant — Trap
Rarity:
Uncommon
Cost:
{4}{G}{G}
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, ...
Set:
Zendikar
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 cou...
Set:
Zendikar
Type:
Instant — Trap
Rarity:
Mythic
Cost:
{2}{U}{U}
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.Exile any n...
Set:
Zendikar
Type:
Legendary Planeswalker — Sorin
Rarity:
Mythic
Cost:
{3}{B}{B}{B}
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.−3: Target opponent's life total ...
Set:
Zendikar
Type:
Creature — Insect
Rarity:
Rare
Cost:
{G}
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 78...
Set:
Zendikar
Type:
Land
Rarity:
Rare
Magosi, the Waterveil enters the battlefield tapped.{T}: Add {U}.{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.{T}, Rem...
Set:
Zendikar
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{1}{R}{R}{R}
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '