Set:
Zendikar Rising Commander
Type:
Legendary Creature — Elf Ally
Rarity:
Rare
Cost:
{2}{R}{G}
You may play an additional land on each of your turns.{R}{G}, Return a land you control ...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{3}{R}{R}{G}{G}
Landfall — Whenever a land enters the battlefield under your control, create a ...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Merfolk Rogue
Rarity:
Rare
Cost:
{U/B}{U/B}
At the beginning of each end step, if an opponent lost 3 or more life this turn, y...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Vampire Rogue
Rarity:
Mythic
Cost:
{2}{U}{B}
Other Rogues you control get +1/+1.Whenever one or more Rogues you control deal c...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Elf Spirit
Rarity:
Mythic
Cost:
{1}{R}{G}{W}
At the beginning of combat on your turn, up to one target land you control become...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Elf Spirit
Rarity:
Mythic
Cost:
{1}{R}{G}{W}
At the beginning of combat on your turn, up to one target land you control become...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Vampire Rogue
Rarity:
Mythic
Cost:
{2}{U}{B}
Other Rogues you control get +1/+1.Whenever one or more Rogues you control deal c...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Aetherborn Rogue
Rarity:
Rare
Cost:
{2}{B}{B}
DeathtouchWhen Gonti, Lord of Luxury enters the battlefield, look at the top fou...
Set:
Zendikar Rising Commander
Type:
Legendary Creature — Shapeshifter
Rarity:
Mythic
Cost:
{U}{U}{B}{B}
HexproofWhenever a creature card is put into an opponent's graveyard from anywh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '