Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{W}
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my l...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
"Down bel...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{W}{B}
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time yo...
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that crea...
Set:
Kaldheim
Type:
Legendary Planeswalker — Kaya
Rarity:
Mythic
Cost:
{3}{W}{B}
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{R}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile the top four cards...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureWhen Angelic Gift enters the battlefield, draw a card.Enchanted creature has flying.
"Zendik...
Set:
Commander Legends
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}{B}
Rather than pay {2} for each previous time you've cast this spell from the command zone this gam...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat Nightmare
Rarity:
Uncommon
Cost:
{1}{W}{B}
Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under ta...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Elemental Fox
Rarity:
Rare
Cost:
{1}{R/W}{R/W}
Companion — Each permanent card in your starting deck has an activated ability....
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Choose one or both —• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.• ...
Set:
Theros Beyond Death
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods ...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Rare
Cost:
{1}{W}
Flying, lifelinkCreatures entering the battlefield or dying don't cause abilities to trigger.
"Let's begin thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '