Set:
Urza's Destiny
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
...
Set:
Urza's Destiny
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Not all Keld'...
Set:
Urza's Destiny
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
Whenever you or a permanent you control becomes the target of a spell or ability an opponent contr...
Set:
Urza's Destiny
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender (This creature can't attack.)Wall of Glare can block any number of creatures.
The blinding barrier served...
Set:
Urza's Destiny
Type:
Creature — Elf
Rarity:
Common
Cost:
{G}
Shroud (This creature can't be the target of spells or abilities.)
Like a masterful quilter, Yavimaya stitches togethe...
Set:
Urza's Destiny
Type:
Creature — Phyrexian Minion
Rarity:
Rare
Cost:
{2}{B}{B}
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.When Body Snat...
Set:
Urza's Destiny
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}
{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That...
Set:
Urza's Destiny
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
FlyingWhen Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Illusion steals...
Set:
Urza's Destiny
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
"'Davvol, blast those elves.' 'Davvol, transpor...
Set:
Urza's Destiny
Type:
Creature — Goblin Warrior
Rarity:
Rare
Cost:
{4}{R}{R}
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of...
Set:
Urza's Destiny
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
The muck claims a hundred liv...
Set:
Urza's Destiny
Type:
Legendary Land
Rarity:
Rare
{T}: Add {C}.{G}, {T}: Regenerate target creature.
For all its traps and defenses, Yavimaya has its havens, too.
Set:
Urza's Destiny
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{G}, {T}: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the w...
Set:
Urza's Destiny
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot befor...
Set:
Urza's Destiny
Type:
Creature — Human Druid
Rarity:
Common
Cost:
{1}{G}{G}
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put t...
Set:
Urza's Destiny
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{3}
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
"At th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '