Set:
Modern Masters 2015
Type:
Tribal Instant — Shapeshifter
Rarity:
Common
Cost:
{1}{R}
Changeling (This card is every creature type.)Up to two target creatures each get +2/+0 and gai...
Set:
Modern Masters
Type:
Tribal Instant — Giant
Rarity:
Common
Cost:
{1}{R}
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Five-toed grave...
Set:
Rise of the Eldrazi
Type:
Tribal Instant — Eldrazi
Rarity:
Uncommon
Cost:
{7}
Counter target spell or ability that targets a permanent you control.This spell costs {7} less to cas...
Set:
Lorwyn
Type:
Tribal Instant — Shapeshifter
Rarity:
Common
Cost:
{1}{U}
Changeling (This card is every creature type.)Until end of turn, target creature has base power and toughnes...
Set:
Modern Masters 2015
Type:
Tribal Instant — Shapeshifter
Rarity:
Common
Cost:
{1}{U}
Changeling (This card is every creature type.)Until end of turn, target creature has base power...
Set:
Morningtide
Type:
Tribal Instant — Faerie
Rarity:
Common
Cost:
{4}{B}
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
A faerie is the...
Set:
Eternal Masters
Type:
Tribal Instant — Elf
Rarity:
Common
Cost:
{2}{B}
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an un...
Set:
Lorwyn
Type:
Tribal Instant — Elf
Rarity:
Common
Cost:
{2}{G}
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch...
Set:
Modern Masters
Type:
Tribal Instant — Faerie
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a p...
Set:
Morningtide
Type:
Tribal Instant — Wizard
Rarity:
Common
Cost:
{U}
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because ...
Set:
Modern Masters
Type:
Tribal Instant — Treefolk
Rarity:
Uncommon
Cost:
{4}{G}
Create a 2/5 green Treefolk Shaman creature token.Whenever a Forest enters the battlefield under your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '