Set:
Torment
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gains haste until end of turn.Draw a card.
"I've seen lightning move slower." —Nomad sentry
Set:
Torment
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Add {B}{B}{B}.Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
"Each syllable chills your ve...
Set:
Torment
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Target player discards a card.Draw a card.
"Don't let your mind wander—it might not come back." —Braids, dementia summoner
Set:
Torment
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.Threshold — If seven or more c...
Set:
Torment
Type:
Creature — Horror
Rarity:
Rare
Cost:
{1}{B}{B}{B}
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-...
Set:
Torment
Type:
Creature — Insect Druid
Rarity:
Rare
Cost:
{3}{G}
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 count...
Set:
Torment
Type:
Creature — Zombie Scout
Rarity:
Uncommon
Cost:
{B}{B}{B}
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.Tap an untapped Zombie you...
Set:
Torment
Type:
Instant
Rarity:
Common
Cost:
{4}{B}
As an additional cost to cast this spell, discard a card.Target creature gets -5/-5 until end of turn.
Chainer's insanity touched...
Set:
Torment
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefini...
Set:
Torment
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
All creatures get -1/-1 until end of turn for each Swamp you control.
"They appreciate my handiwork. I hear their joy in every s...
Set:
Torment
Type:
Creature — Insect Druid
Rarity:
Rare
Cost:
{2}{G}
Protection from blackThreshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '