Set:
Throne of Eldraine
Type:
Land — Island
Rarity:
Common
({T}: Add {U}.)Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.When Mystic Sanctu...
Set:
Throne of Eldraine
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{2}
Defender{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even b...
Set:
Throne of Eldraine
Type:
Legendary Creature — Human Knight
Rarity:
Uncommon
Cost:
{3}{B}{B}
Whenever another creature dies, or a creature card is put into a graveyard from anywher...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Heraldic Banner enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+0.{T}: Add...
Set:
Throne of Eldraine
Type:
Land — Forest
Rarity:
Common
({T}: Add {G}.)Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.When Gingerbread ...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 u...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{1}{U}
Players have no maximum hand size.{X}{X}, {T}: Each player draws X cards.{2}{U}, {T}: Each opponent mills cards equal t...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{2}{U}
{T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midn...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{1}{B}
Wishclaw Talisman enters the battlefield with three wish counters on it.{1}, {T}, Remove a wish counter from Wishclaw T...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 white Human creature ...
Set:
Throne of Eldraine
Type:
Land — Plains
Rarity:
Common
({T}: Add {W}.)Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.When Idyllic Grange e...
Set:
Throne of Eldraine
Type:
Artifact Creature — Food Golem
Rarity:
Common
Cost:
{1}
Haste{1}: Gingerbrute can't be blocked this turn except by creatures with haste.{2}, {T}, Sacrific...
Set:
Throne of Eldraine
Type:
Legendary Creature — Dwarf Noble
Rarity:
Rare
Cost:
{1}{R}{R}{R}
If a red source you control would deal damage to an opponent or a permanent an opponent c...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Locthwain enters the battlefield tapped unless you control a Swamp.{T}: Add {B}.{1}{B}{B}, {T}: Draw a card, then you lose life equ...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Rare
Cost:
{1}{W}
Flying, lifelinkCreatures entering the battlefield or dying don't cause abilities to trigger.
"Let's begin thi...
Set:
Throne of Eldraine
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{U}
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '