Set:
The Dark
Type:
Enchantment
Rarity:
Common
Cost:
{B}{G}
Sacrifice a Forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the g...
Set:
The Dark
Type:
Creature — Goblin
Rarity:
Common
Cost:
{B}{R}
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Even the other Goblin races s...
Set:
The Dark
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}{G}
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
Set:
The Dark
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{4}{B}
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even t...
Set:
The Dark
Type:
Creature — Slug
Rarity:
Uncommon
Cost:
{1}{G}{G}
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike u...
Set:
The Dark
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{B}{B}
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some s...
Set:
The Dark
Type:
Enchantment
Rarity:
Common
Cost:
{G}{G}
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn...
Set:
The Dark
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{1}{B}{B}{B}
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt dama...
Set:
The Dark
Type:
Enchantment
Rarity:
Uncommon
Cost:
{W}
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '