Set:
Streets of New Capenna
Type:
Creature — Viashino Warrior
Rarity:
Rare
Cost:
{1}{B}{R}{G}
TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of y...
Set:
Streets of New Capenna
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{B}
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When t...
Set:
Streets of New Capenna
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts tha...
Set:
Streets of New Capenna
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts tha...
Set:
Streets of New Capenna
Type:
Creature — Human Citizen
Rarity:
Rare
Cost:
{W}{U}
As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of...
Set:
Streets of New Capenna
Type:
Creature — Vampire Rogue
Rarity:
Rare
Cost:
{2}{B}
Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put ...
Set:
Streets of New Capenna
Type:
Creature — Human Citizen
Rarity:
Rare
Cost:
{W}{U}
As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of...
Set:
Streets of New Capenna
Type:
Creature — Kraken
Rarity:
Rare
Cost:
{2}{U}{U}
Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap...
Set:
Streets of New Capenna
Type:
Creature — Pegasus
Rarity:
Rare
Cost:
{G}{W}
Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two ...
Set:
Streets of New Capenna
Type:
Legendary Creature — Viashino Warrior
Rarity:
Rare
Cost:
{1}{B/R}{R}{R/G}
HasteWhenever a creature you control with haste attacks, create a tapped Tre...
Set:
Streets of New Capenna
Type:
Sorcery
Rarity:
Mythic
Cost:
{3}{W}{U}{B}{R}{G}
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them...
Set:
Streets of New Capenna
Type:
Creature — Pegasus
Rarity:
Rare
Cost:
{G}{W}
Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{W}{U}{B}
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascend...
Set:
Streets of New Capenna
Type:
Instant
Rarity:
Mythic
Cost:
{X}{U}{U}{U}
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards.
...
Set:
Streets of New Capenna
Type:
Instant
Rarity:
Rare
Cost:
{G}{W}{U}
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their librar...
Set:
Streets of New Capenna
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{3}{R}
TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact t...
Set:
Streets of New Capenna
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{2}
{T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '