Set:
Multiverse Legends
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{2}{B}{B}
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
“Whe...
Set:
Kamigawa: Neon Dynasty
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{B}
(As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 bl...
Set:
Innistrad: Crimson Vow
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{1}{U}{U}
FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creatur...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{W}{U}
FlyingWhenever Dorothea, Vengeful Victim attacks or blocks, sacrifice it at the end of combat.Di...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Spirit
Rarity:
Mythic
Cost:
{1}{U}
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. Whe...
Set:
Time Spiral Remastered
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{B}{B}
HasteShadow (This creature can block or be blocked by only creatures with shadow.)Whenever another creatur...
Set:
Jumpstart
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{1}{U}{U}
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability for the ...
Set:
Ravnica Allegiance
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{2}{B}
Menace, deathtouchInstant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{1}{W}
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that bein...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '