Set:
Shards of Alara
Type:
Land
Rarity:
Uncommon
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For ...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield...
Set:
Shards of Alara
Type:
Artifact
Rarity:
Common
Cost:
{1}
{T}: Target player exiles a card from their graveyard.{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
El...
Set:
Shards of Alara
Type:
Artifact
Rarity:
Rare
Cost:
{5}
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a c...
Set:
Shards of Alara
Type:
Artifact Creature — Vedalken Artificer
Rarity:
Common
Cost:
{1}{U}
Artifact spells you cast cost {1} less to cast.
The greatest masters of the craft abandon ...
Set:
Shards of Alara
Type:
Creature — Human Shaman
Rarity:
Common
Cost:
{B}
Whenever another creature dies, you may gain 1 life.
"The bones of allies grant wisdom. The bones of enemies...
Set:
Shards of Alara
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}
At the beginning of your upkeep, each player discards a card.
"Give me your memories, and you will have rel...
Set:
Shards of Alara
Type:
Land
Rarity:
Uncommon
Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield...
Set:
Shards of Alara
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefie...
Set:
Shards of Alara
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Equipped creature has deathtouch.Whenever equipped creature deals combat damage to a player, that player loses ha...
Set:
Shards of Alara
Type:
Creature — Beast
Rarity:
Mythic
Cost:
{4}{R}{G}{G}{W}
Vigilance{T}: Create an 8/8 Beast creature token that's red, green, and white.
"Lay sacrifice to the go...
Set:
Shards of Alara
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{3}{G}
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land...
Set:
Shards of Alara
Type:
Land
Rarity:
Uncommon
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seeke...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '