Set:
Coldsnap
Type:
Snow Creature — Shade
Rarity:
Common
Cost:
{2}{B}
Flying{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Rimewi...
Set:
Gatecrash
Type:
Creature — Shade
Rarity:
Uncommon
Cost:
{2}{B}
{B}: Gateway Shade gets +1/+1 until end of turn.Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end...
Set:
Magic 2014
Type:
Creature — Shade
Rarity:
Common
Cost:
{4}{B}
Flying{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch." —S...
Set:
Zendikar
Type:
Creature — Shade
Rarity:
Common
Cost:
{2}{B}{B}
Haste{B}: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
...
Set:
Magic 2015
Type:
Creature — Shade
Rarity:
Common
Cost:
{3}{B}
{2}{B}: Zof Shade gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a si...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '