Set:
Scars of Mirrodin
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}
Whenever equipped creature becomes blocked by a creature, you may draw two cards.Equip {1}
Neurok spies car...
Set:
Scars of Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.Spells you cast that sha...
Set:
Scars of Mirrodin
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{2}
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be block...
Set:
Scars of Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
"For each word spoken, on...
Set:
Scars of Mirrodin
Type:
Creature — Goblin Shaman
Rarity:
Rare
Cost:
{R}
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
Now that he knows a thousand ways...
Set:
Scars of Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{6}
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.{4}, {T}: Prolife...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '