Set:
Outlaws of Thunder Junction
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{3}
When Oasis Gardener enters the battlefield, you gain 2 life.{T}: Add one mana of any color...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{4}
Wither (This deals damage to creatures in the form of -1/-1 counters.)When Lockjaw Snapper dies, put a -1...
Set:
Jumpstart
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}
{T}: Add one mana of any color.{T}: Target creature becomes the color or colors of your choice until end o...
Set:
Modern Horizons
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}
Farmstead Gleaner doesn't untap during your untap step.{2}, {Q}: Put a +1/+1 counter on Farmstead Gl...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{1}
Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll ...
Set:
Shadowmoor
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{2}
Flying{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
It wasn't really expected to fly. The...
Set:
Duskmourn: House of Horror
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}{G}
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types ...
Set:
Duskmourn: House of Horror
Type:
Legendary Artifact Creature — Scarecrow
Rarity:
Rare
Cost:
{2}{B}{G}
When The Swarmweaver enters, create two 1/1 black and green Insect creature t...
Set:
Duskmourn: House of Horror
Type:
Legendary Artifact Creature — Scarecrow
Rarity:
Rare
Cost:
{2}{B}{G}
When The Swarmweaver enters, create two 1/1 black and green Insect creature t...
Set:
Zendikar Rising Commander
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
Whenever Scaretiller becomes tapped, choose one —• You may put a land card from your hand on...
Set:
Jumpstart
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{4}
Vigilance{2}: Add one mana of any color.
"Accursed scarecrow! Sending folk in every direction is the same as...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '