Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Knight
Rarity:
Rare
Cost:
{2}{W}{B}
Battle cry (Whenever this creature attacks, each other attacking creature gets +...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Beast
Rarity:
Rare
Cost:
{1}{R}{G}
Migloz, Maze Crusher enters the battlefield with five oil counters on it.{1}, Rem...
Set:
Phyrexia: All Will Be One
Type:
Artifact Creature — Phyrexian Golem
Rarity:
Rare
Cost:
{2}
Permanent cards in graveyards can't enter the battlefield.Players can't cast noncreature...
Set:
Phyrexia: All Will Be One
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}{R}
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Vampire
Rarity:
Rare
Cost:
{1}{B}
Whenever one or more other creatures you control die, each opponent loses 2 life a...
Set:
Phyrexia: All Will Be One
Type:
Artifact Creature — Phyrexian Masticore
Rarity:
Rare
Cost:
{5}
First strike, protection from multicoloredAt the beginning of your upkeep, sacrifice...
Set:
Phyrexia: All Will Be One
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{R}{R}
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage t...
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Warrior
Rarity:
Uncommon
Cost:
{2}{R}
MenaceAt the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that ...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Horror
Rarity:
Mythic
Cost:
{3}{B}{B}
If a creature dying causes a triggered ability of a permanent you control to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '