Set:
Onslaught
Type:
Instant
Rarity:
Common
Cost:
{R}
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's...
Set:
Onslaught
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the ba...
Set:
Onslaught
Type:
Creature — Elf
Rarity:
Common
Cost:
{1}{G}
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift fo...
Set:
Onslaught
Type:
Creature — Elf Druid Ranger
Rarity:
Common
Cost:
{G}
Tap two untapped Elves you control: Add one mana of any color.Morph {G} (You may cast this card face down as a...
Set:
Onslaught
Type:
Creature — Elf
Rarity:
Common
Cost:
{1}{G}
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then sh...
Set:
Onslaught
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
{T}: Untap target artifact or creature.Morph {U} (You may cast this card face down as a 2/2 creature for {3}....
Set:
Onslaught
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would ...
Set:
Onslaught
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"The...
Set:
Onslaught
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}{W}
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' ...
Set:
Onslaught
Type:
Creature — Goblin Avatar
Rarity:
Uncommon
Cost:
{3}{R}
HasteReckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release...
Set:
Onslaught
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose y...
Set:
Onslaught
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
"I do unto others as other...
Set:
Onslaught
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{U}
Until end of turn, Wizards you control gain "{T}: Counter target spell."
The Riptide Project was perhaps the only school devot...
Set:
Onslaught
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyz...
Set:
Onslaught
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{2}{B}
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Such sacrilege turns blinding gri...
Set:
Onslaught
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '