Set:
Seventh Edition
Type:
Creature — Ogre
Rarity:
Uncommon
Cost:
{3}{R}
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
Set:
Onslaught
Type:
Creature — Ogre
Rarity:
Rare
Cost:
{3}{R}{R}
Trample, hasteWhen Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are...
Set:
Future Sight
Type:
Creature — Ogre
Rarity:
Common
Cost:
{3}{R}
HasteEcho {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last ...
Set:
Darksteel
Type:
Creature — Ogre
Rarity:
Common
Cost:
{1}{R}
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely....
Set:
Mercadian Masques
Type:
Creature — Ogre
Rarity:
Uncommon
Cost:
{3}{R}
Ogre Taskmaster can't block.
He doesn't have to be smart—his masters only ever give him one command.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '