Set:
Odyssey
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{2}
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
The toyma...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your upkeep, exile a card from your graveyard.Threshold — As long as seven or more cards are in your gra...
Set:
Odyssey
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instan...
Set:
Odyssey
Type:
Creature — Insect Druid
Rarity:
Uncommon
Cost:
{2}{G}
{T}: Add {C}{G}.
Plant a field with wishes, and you will grow more wishes. —Nantuko teaching
Set:
Odyssey
Type:
Legendary Creature — Human Minion
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
"Home...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in...
Set:
Odyssey
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Prevent all combat damage that would be dealt this turn.Flashback {2}{G} (You may cast this card from your graveyard for its flas...
Set:
Odyssey
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your...
Set:
Odyssey
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
"Nature is the endless dance between li...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '