Set:
Kaladesh
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{1}{R}
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each op...
Set:
Magic 2014
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane
Set:
Amonkhet
Type:
Legendary Artifact
Rarity:
Uncommon
Cost:
{3}
White creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, create a 1/1 white Warrior cr...
Set:
Bloomburrow
Type:
Creature — Otter Wizard
Rarity:
Uncommon
Cost:
{U}{R}
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant an...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"Nice spell you got there. Be a shame if something happened to it."
Set:
Commander Masters
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.T: Add one mana of any color in your commander's color identity. When that mana is spent t...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept ...
Set:
Modern Horizons
Type:
Creature — Faerie Wizard
Rarity:
Common
Cost:
{U}
FlyingWhen Faerie Seer enters the battlefield, scry 2.
"The patterns of crossing ripples reveal the future ...
Set:
Modern Horizons
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this ...
Set:
Modern Horizons
Type:
Creature — Shapeshifter
Rarity:
Common
Cost:
{B}
Changeling (This card is every creature type.)Changeling Outcast can't block and can't be blocked.
A mercuri...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
"They are sm...
Set:
Guilds of Ravnica
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{2}{B}
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each pl...
Set:
Seventh Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
If you stop to lis...
Set:
Battle for Zendikar
Type:
Creature — Human Rogue Ally
Rarity:
Uncommon
Cost:
{1}{B}
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '