Set:
Ninth Edition
Type:
Creature — Human Druid
Rarity:
Rare
Cost:
{1}{G}{G}
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmles...
Set:
Ninth Edition
Type:
Creature — Bear
Rarity:
Uncommon
Cost:
{3}{G}
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been is...
Set:
Ninth Edition
Type:
Creature — Rat
Rarity:
Uncommon
Cost:
{1}{B}
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions...
Set:
Ninth Edition
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambli...
Set:
Ninth Edition
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover ...
Set:
Ninth Edition
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into...
Set:
Ninth Edition
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{G}{G}
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffl...
Set:
Ninth Edition
Type:
Land — Urza’s Power-Plant
Rarity:
Uncommon
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Set:
Ninth Edition
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Each spell costs {3} more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '