Set:
Nemesis
Type:
Instant
Rarity:
Uncommon
Cost:
{G}
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the ...
Set:
Nemesis
Type:
Artifact Creature — Phyrexian Construct
Rarity:
Uncommon
Cost:
{4}
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 m...
Set:
Nemesis
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Cast this spell only during the declare blockers step.Attacking creatures become blocked. (This spell works on creatures that can...
Set:
Nemesis
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
You may choose not to untap Flowstone Armor during your untap step.{3}, {T}: Target creature gets +1/-1 for as long as Flowstone ...
Set:
Nemesis
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{X}, {T}: Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '