Set:
Innistrad: Crimson Vow
Type:
Creature — Spirit Soldier
Rarity:
Mythic
Cost:
{1}{W}{W}
Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fe...
Set:
Innistrad: Midnight Hunt Commander
Type:
Legendary Creature — Angel
Rarity:
Mythic
Cost:
{3}{G}{W}
FlyingYou and Humans you control have hexproof.{2}, Exile a card from your grave...
Set:
Innistrad: Midnight Hunt Commander
Type:
Legendary Creature — Human Noble
Rarity:
Mythic
Cost:
{2}{G}{W}
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Zombie
Rarity:
Mythic
Cost:
{1}{B}
DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When ...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{B}{B}{B}
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is t...
Set:
Zendikar Rising Commander
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{3}{W}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may exile target...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Mythic
Cost:
{7}
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature to...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Mythic
Cost:
{1}{B}{B}{B}{G}{G}{G}
Exchange your hand and graveyard.Exile Harness Infinity.
"As I stepped into the star arch, it ...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Fox
Rarity:
Mythic
Cost:
{1}{W}{W}
Whenever an opponent attacks one or more planeswalker you control, put a loyalty counter ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '