Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{R}{R}
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random...
Set:
Streets of New Capenna
Type:
Legendary Creature — Vampire Demon Noble
Rarity:
Mythic
Cost:
{4}{U}{B}{R}
When Lord Xander, the Collector enters the battlefield, target opponent dis...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire
Rarity:
Mythic
Cost:
{2}{B}{B}
FlyingAt the beginning of combat on your turn, choose one that hasn’t been chosen —• Each ...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If t...
Set:
Zendikar Rising
Type:
Creature — Dragon
Rarity:
Mythic
Cost:
{2}{R}{R}
FlyingYou don't lose unspent red mana as steps and phases end.When Leyline Tyrant dies, you may pay any amou...
Set:
Jumpstart
Type:
Legendary Creature — Angel
Rarity:
Mythic
Cost:
{2}{W}{W}
FlyingActivated abilities of creatures your opponents control can't be activated.
Those who seek to distu...
Set:
Jumpstart
Type:
Legendary Creature — Unicorn
Rarity:
Mythic
Cost:
{2}{W}{W}
{3}: Exile another target creature you control, then return it to the battlefield under its owner's con...
Set:
Core Set 2021
Type:
Legendary Planeswalker — Garruk
Rarity:
Mythic
Cost:
{2}{G}{G}
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 gr...
Set:
Commander 2020
Type:
Legendary Planeswalker — Ajani
Rarity:
Mythic
Cost:
{4}{G}{W}
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this wa...
Set:
Theros Beyond Death
Type:
Enchantment — Saga
Rarity:
Mythic
Cost:
{5}{U}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create an 8...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '