Set:
Mirrodin Besieged
Type:
Creature — Phyrexian Wurm
Rarity:
Mythic
Cost:
{3}{B}{B}{B}
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end...
Set:
Mirrodin Besieged
Type:
Artifact Creature — Phyrexian Myr
Rarity:
Uncommon
Cost:
{2}
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players i...
Set:
Mirrodin Besieged
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
{T}: Attach target Equipment you control to target creature you control.
"I admire it. Few pull off pluc...
Set:
Mirrodin Besieged
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{G}
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuff...
Set:
Mirrodin Besieged
Type:
Artifact Creature — Myr
Rarity:
Rare
Cost:
{3}
Imprint — {T}: Exile target artifact card from a graveyard.Myr Welder has all activated abilities of all car...
Set:
Mirrodin Besieged
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a ...
Set:
Mirrodin Besieged
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
IndestructibleEquipped creature has indestructible.Equip {2}
"If there can be no victory, then I will fight for...
Set:
Mirrodin Besieged
Type:
Creature — Human Knight
Rarity:
Rare
Cost:
{1}{W}{W}
Double strike, protection from black and from green
A symbol of what Mirrodin once was and hope for wh...
Set:
Mirrodin Besieged
Type:
Artifact Creature — Phyrexian Horror
Rarity:
Rare
Cost:
{5}
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.When...
Set:
Mirrodin Besieged
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{1}{U}{U}
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, ex...
Set:
Mirrodin Besieged
Type:
Artifact Creature — Phyrexian Horror
Rarity:
Uncommon
Cost:
{4}
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to player...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '