Set:
Mirage
Type:
Creature — Rhino
Rarity:
Common
Cost:
{6}{G}{G}
Trample
Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way. —Femeref adage
Set:
Mirage
Type:
Creature — Atog
Rarity:
Uncommon
Cost:
{2}{G}
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Five hundred years to grow—barely a minute to eat.
Set:
Mirage
Type:
Artifact Creature — Spirit
Rarity:
Uncommon
Cost:
{3}
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it...
Set:
Mirage
Type:
Instant
Rarity:
Common
Cost:
{G}
Sandstorm deals 1 damage to each attacking creature.
Better to fight the sand for a few hours than to sleep beneath it forever. —Suq'...
Set:
Mirage
Type:
Creature — Cat
Rarity:
Common
Cost:
{G}
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '