Set:
Mirage
Type:
Artifact
Rarity:
Rare
Cost:
{5}
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile....
Set:
Mirage
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next...
Set:
Mirage
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Embrace the Harbinger —Suq'Ata expression meanin...
Set:
Mirage
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{G}{G}
Trample{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your at...
Set:
Mirage
Type:
Enchantment
Rarity:
Uncommon
Cost:
{U}{B}
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Time is the one shackle you can't break. —Zhalfirin ap...
Set:
Mirage
Type:
Artifact
Rarity:
Rare
Cost:
{4}
You may choose not to untap Amber Prison during your untap step.{4}, {T}: Tap target artifact, creature, or land. That permanent doesn...
Set:
Mirage
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.
Trade to trade, not to keep....
Set:
Mirage
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{W}{U}
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest for...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '