Set:
Masters 25
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until...
Set:
Masters 25
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put...
Set:
Masters 25
Type:
Legendary Creature — Dragon
Rarity:
Mythic
Cost:
{3}{B}{R}{G}
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where ...
Set:
Masters 25
Type:
Enchantment Creature — Centaur
Rarity:
Rare
Cost:
{1}{G}{G}
Play with the top card of your library revealed.You may play lands from the top of your library.Whenev...
Set:
Masters 25
Type:
Creature — Horror
Rarity:
Rare
Cost:
{3}{B}
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during yo...
Set:
Masters 25
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{U}{B}{R}{G}
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, p...
Set:
Masters 25
Type:
Land
Rarity:
Rare
{T}: Add {C}.{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence ...
Set:
Masters 25
Type:
Creature — Rat
Rarity:
Common
Cost:
{1}{B}{B}
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.A deck can have any numb...
Set:
Masters 25
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{R}
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not...
Set:
Masters 25
Type:
Land
Rarity:
Rare
{T}: Add {C}.{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '