Set:
Magic 2011
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2}
Set:
Magic 2011
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R}{R}{R}.
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Set:
Magic 2011
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into...
Set:
Magic 2011
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of you...
Set:
Magic 2011
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as ...
Set:
Magic 2011
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the...
Set:
Magic 2011
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{1}{B}{B}
Other Vampire creatures you control get +1/+1.Tap five untapped Vampires you control: Gain control of target creat...
Set:
Magic 2011
Type:
Creature — Rat
Rarity:
Uncommon
Cost:
{1}{B}{B}
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.A deck can have any nu...
Set:
Magic 2011
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{X}{G}
Protean Hydra enters the battlefield with X +1/+1 counters on it.If damage would be dealt to Protean Hydra, prevent tha...
Set:
Magic 2011
Type:
Creature — Giant
Rarity:
Mythic
Cost:
{4}{W}{W}
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana valu...
Set:
Magic 2011
Type:
Creature — Human Assassin
Rarity:
Rare
Cost:
{1}{B}{B}
{T}: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages ar...
Set:
Magic 2011
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whisp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '