Set:
Battlebond
Type:
Creature — Lizard
Rarity:
Common
Cost:
{3}{G}
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target crea...
Set:
Return to Ravnica
Type:
Creature — Lizard
Rarity:
Common
Cost:
{R}
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative w...
Set:
Homelands
Type:
Creature — Lizard
Rarity:
Common
Cost:
{1}{G}{G}
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
"I never question the Autumn Willow about he...
Set:
Magic 2014
Type:
Creature — Lizard
Rarity:
Common
Cost:
{2}{G}
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets . . . unless y...
Set:
Magic Origins
Type:
Creature — Lizard
Rarity:
Common
Cost:
{R}
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways ...
Set:
Coldsnap
Type:
Creature — Lizard
Rarity:
Rare
Cost:
{2}{G}{G}
At the beginning of each end step, each player gains control of all nontoken permanents they own.
"I have been trappe...
Set:
Seventh Edition
Type:
Creature — Lizard
Rarity:
Common
Cost:
{1}{R}
Pygmy Pyrosaur can't block.{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size....
Set:
Journey into Nyx
Type:
Creature — Lizard
Rarity:
Common
Cost:
{1}{R}
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '