Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{X}{G/U}{G/U}
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
"Fractals are...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Uncommon
Cost:
{1}{W}{W}
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature toke...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{1}{R/W}{R/W}
Create a 3/2 red and white Spirit creature token.
"Books are fantastic, but if you're really ...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{2}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 l...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{3}
Scry 2, then draw a card.
Final grades are posted on the first day of class.
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{3}
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
"Changing the equation...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{1}{B/G}{B/G}
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '