Set:
Commander Legends
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}{B}
Rather than pay {2} for each previous time you've cast this spell from the command zone this gam...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Elemental Fox
Rarity:
Rare
Cost:
{1}{R/W}{R/W}
Companion — Each permanent card in your starting deck has an activated ability....
Set:
Throne of Eldraine
Type:
Legendary Creature — Dwarf Noble
Rarity:
Rare
Cost:
{1}{R}{R}{R}
If a red source you control would deal damage to an opponent or a permanent an opponent c...
Set:
Core Set 2020
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}{W}
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's...
Set:
Dominaria
Type:
Legendary Creature — Human Knight
Rarity:
Uncommon
Cost:
{2}{W}
First strike, vigilance, lifelinkAura and Equipment spells you cast cost {1} less to cast.
"I will ...
Set:
Commander 2017
Type:
Legendary Creature — Cat Warrior
Rarity:
Rare
Cost:
{3}{G}{G}{G}
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)Whe...
Set:
Aether Revolt
Type:
Legendary Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target c...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Dragon Wizard
Rarity:
Rare
Cost:
{U}{U}{U}{R}{R}{R}
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun de...
Set:
Ixalan
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.Abilities your opp...
Set:
Fate Reforged
Type:
Legendary Creature — Dragon
Rarity:
Rare
Cost:
{3}{G}{W}
FlyingWhenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness am...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '