Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Vampire
Rarity:
Mythic
Cost:
{2}{B}{B}
FlyingAt the beginning of combat on your turn, choose one that hasn’t been chosen —• Each ...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
If you would draw a card, exile the top two cards of your library instead. You may play...
Set:
Commander Legends
Type:
Legendary Creature — Giant Pirate
Rarity:
Uncommon
Cost:
{6}{R}
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or ...
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental
Rarity:
Rare
Cost:
{4}{R}{G}
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for ...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{U}
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefiel...
Set:
Commander Legends
Type:
Legendary Creature — Goblin Artificer
Rarity:
Uncommon
Cost:
{2}{R}
Whenever a land enters the battlefield under your control, create a colorless Equipment...
Set:
Commander Legends
Type:
Legendary Creature — Kor Scout
Rarity:
Uncommon
Cost:
{2}{W}
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you ...
Set:
Commander Legends
Type:
Legendary Creature — Elemental Shaman
Rarity:
Rare
Cost:
{G}{U}{R}
As you cascade, you may put a land card from among the exiled cards onto the battlefield...
Set:
Commander Legends
Type:
Legendary Creature — Goblin Wizard
Rarity:
Rare
Cost:
{1}{R}
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that ...
Set:
Zendikar Rising
Type:
Legendary Creature — Kor Warrior
Rarity:
Rare
Cost:
{1}{R}{W}
Whenever you attack a player with one or more equipped creatures, draw a card.{W}: You may unat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '