Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{2}{W}{W}
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{2}{W}{W}
Creatures you control that are enchanted or equipped have double strike.At the beginning of each combat, you...
Set:
Zendikar Rising
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{4}
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.{3}, {T...
Set:
Theros Beyond Death
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{1}
Equipped creature gets +1/+1 and has trample and lifelink.{1}: Permanents your opponents control lo...
Set:
Throne of Eldraine
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{7}{G}{G}
This spell costs {X} less to cast, where X is the greatest power among creatures you control.{T}: Add {G...
Set:
War of the Spark
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{3}{B}{B}{B}
You may look at the top card of your library any time.You may play lands and cast spells from the top of ...
Set:
Dominaria
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{4}
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas a...
Set:
Commander 2013
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{5}
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targe...
Set:
Dominaria
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{0}
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
A moment in time made tangible,...
Set:
Dominaria
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{4}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '