Set:
Kamigawa: Neon Dynasty Commander
Type:
Legendary Artifact — Vehicle
Rarity:
Mythic
Cost:
{4}
FlyingWhenever Weatherlight deals combat damage to a player, look at the top five card...
Set:
Innistrad: Midnight Hunt Commander
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{5}{W}{W}{W}
IndestructibleOther legendary permanents you control have indestructible.
They had no...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{2}
When Eye of Vecna enters the battlefield, you draw a card and you lose 2...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{G}
At the beginning of your upkeep, you may put a harmony counter on Instru...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{B}{B}{B}
At the beginning of your end step, if you lost 2 or more life th...
Set:
Commander 2021
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{5}
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose n...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{B}
DeathtouchAt the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and ...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{3}{B}{B}
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{G}{G}
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.{1}{G}, {T}: Lo...
Set:
Double Masters
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{0}
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
The suns of Mir...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '