Set:
Judgment
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Damage can't be prevented this turn.Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile...
Set:
Judgment
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.Bird creatur...
Set:
Judgment
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{G}
Create two 2/2 green Bear creature tokens.Threshold — Create four 2/2 green Bear creature tokens instead if seven or more c...
Set:
Judgment
Type:
Creature — Human Nomad Cleric
Rarity:
Rare
Cost:
{2}{W}
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creatu...
Set:
Judgment
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{G}
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
He wished for g...
Set:
Judgment
Type:
Creature — Incarnation
Rarity:
Uncommon
Cost:
{3}{B}
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)As long as Filth is in ...
Set:
Judgment
Type:
Sorcery
Rarity:
Uncommon
Cost:
{B}{B}
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefie...
Set:
Judgment
Type:
Creature — Incarnation
Rarity:
Uncommon
Cost:
{3}{W}
First strikeAs long as Valor is in your graveyard and you control a Plains, creatures you control have first st...
Set:
Judgment
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Prevent all damage that sources of the color of your choice would deal this turn.Flashback—Tap an untapped white creature you co...
Set:
Judgment
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}{W}
FlyingThreshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
A sym...
Set:
Judgment
Type:
Sorcery
Rarity:
Uncommon
Cost:
{B}
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.Flashback—Sacrifice a creature...
Set:
Judgment
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{1}{U}
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '