Set:
Journey into Nyx
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Strive — This spell costs {G} more to cast for each target beyond the first.Until end of turn, any number of target creatu...
Set:
Journey into Nyx
Type:
Creature — Giant
Rarity:
Rare
Cost:
{7}{R}
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
To hold the heaven...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Common
Cost:
{U}
Strive — This spell costs {2}{U} more to cast for each target beyond the first.Any number of target creatures each get +1/+...
Set:
Journey into Nyx
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}.
Set:
Journey into Nyx
Type:
Enchantment Creature — Human Cleric
Rarity:
Uncommon
Cost:
{W}{B}
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefiel...
Set:
Journey into Nyx
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}.
Set:
Journey into Nyx
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{2}{R}{W}
IndestructibleAs long as your devotion to red and white is less than seven, Iroas isn't ...
Set:
Journey into Nyx
Type:
Enchantment
Rarity:
Common
Cost:
{1}{B}
{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Drink d...
Set:
Journey into Nyx
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{U}
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their ...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Mythic
Cost:
{7}{B}
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see an...
Set:
Journey into Nyx
Type:
Enchantment
Rarity:
Common
Cost:
{G}
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, the...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Strive — This spell costs {2}{R} more to cast for each target beyond the first.Gain control of any number of target cre...
Set:
Journey into Nyx
Type:
Creature — Human Archer
Rarity:
Uncommon
Cost:
{G}{G}
Hexproof, reach
Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill wit...
Set:
Journey into Nyx
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
FlashCreatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. ...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest ...
Set:
Journey into Nyx
Type:
Creature — Centaur Warrior
Rarity:
Rare
Cost:
{3}{G}
Vigilance, trampleOther Centaur creatures you control get +1/+1 and have vigilance and trample.
The ren...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '