Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Uncommon
Cost:
{2}{G}
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto th...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this...
Set:
Ixalan
Type:
Land
Rarity:
Rare
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.{T}: Add {U} or {B}.
None can tell how many vessels are tangled...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{2}{G}{G}
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
Raptors are clever enough to tear away a hard metal she...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{U}
Scry 1.Draw a card.
"It's easy to anticipate Captain Storm's orders: take the more dangerous route."
Set:
Ixalan
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{2}{U}{U}
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
"I *am* the storm."...
Set:
Ixalan
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Dinosaur spells you cast cost {1} less to cast.
The people of the Sun Empire worship the sun in three aspects. Kinjal...
Set:
Ixalan
Type:
Legendary Planeswalker — Jace
Rarity:
Mythic
Cost:
{4}{U}{U}
+1: Draw a card.+1: Untap all creatures you control.−9: Gain control of up to three target creatures.
Set:
Ixalan
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic ...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{3}{R}{G}
Other Dinosaurs you control have haste.When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creatu...
Set:
Ixalan
Type:
Creature — Human Pirate
Rarity:
Rare
Cost:
{3}{R}
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste ...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards.
No lock of iron is a match for Vraska'...
Set:
Ixalan
Type:
Legendary Planeswalker — Huatli
Rarity:
Mythic
Cost:
{3}{R}{W}
+2: You gain life equal to the greatest power among creatures you control.0: Create a 3/3 green Dinosau...
Set:
Ixalan
Type:
Creature — Dinosaur Avatar
Rarity:
Rare
Cost:
{5}{G}{G}
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equ...
Set:
Ixalan
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{U}
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plund...
Set:
Ixalan
Type:
Creature — Dinosaur Avatar
Rarity:
Mythic
Cost:
{5}{W}{W}{W}
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosau...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '