Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{G}
Target creature gets +2/+2 until end of turn. Untap that creature.
Gruul warriors never need to be stirred to battle....
Set:
Magic 2013
Type:
Instant
Rarity:
Rare
Cost:
{U}{U}
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, ...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Kicker {2} (You may pay an additional {2} as you cast this spell.)Counter target spell if its mana value is 2 or less. If this s...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Draw two cards.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its ...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{W}
Destroy target attacking creature. You gain 3 life.
"Shield yourself with faith. Arm yourself with silver." —Sla...
Set:
Coldsnap
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{U}
Counter target spell.Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}...
Set:
Commander 2016
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption....
Set:
Magic 2013
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Ven...
Set:
Modern Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '