Set:
Innistrad: Midnight Hunt
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{3}{W}{W}
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature...
Set:
Innistrad: Midnight Hunt
Type:
Sorcery
Rarity:
Rare
Cost:
{W}{U}
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered und...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Spirit
Rarity:
Mythic
Cost:
{1}{U}
FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. Whe...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Human Warlock
Rarity:
Common
Cost:
{1}{W}
Coven — At the beginning of combat on your turn, if you control three or more creatures with di...
Set:
Innistrad: Midnight Hunt
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}{B}
If a creature an opponent controls would die, exile it instead.At the beginning of yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '