Set:
Innistrad: Crimson Vow
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw ...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire Soldier
Rarity:
Uncommon
Cost:
{3}{B}
{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. The...
Set:
Innistrad: Crimson Vow
Type:
Creature — Wolf
Rarity:
Rare
Cost:
{G}
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana val...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{G}{W}
Training (Whenever this creature attacks with another creature with greater power, put ...
Set:
Innistrad: Crimson Vow
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}{B}
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)De...
Set:
Innistrad: Crimson Vow
Type:
Creature — Zombie Horror
Rarity:
Rare
Cost:
{1}{U}
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler...
Set:
Innistrad: Crimson Vow
Type:
Artifact — Clue
Rarity:
Rare
Cost:
{2}
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest num...
Set:
Innistrad: Crimson Vow
Type:
Artifact — Clue
Rarity:
Rare
Cost:
{2}
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest num...
Set:
Innistrad: Crimson Vow
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw ...
Set:
Innistrad: Crimson Vow
Type:
Creature — Human
Rarity:
Uncommon
Cost:
{2}{B}{B}
At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform In...
Set:
Innistrad: Crimson Vow
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that'...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '