Set:
Ice Age
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}
Play with your hand revealed.If you would draw a card, reveal the top card of your library instead. If it's a creature card,...
Set:
Ice Age
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." ...
Set:
Ice Age
Type:
Instant
Rarity:
Rare
Cost:
{2}{B}
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
"Virtue has its rewards, as does it...
Set:
Ice Age
Type:
Land
Rarity:
Rare
River Delta doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter from...
Set:
Ice Age
Type:
Creature — Demon
Rarity:
Rare
Cost:
{7}{B}
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain contro...
Set:
Ice Age
Type:
Artifact
Rarity:
Rare
Cost:
{5}
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its up...
Set:
Ice Age
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.Distribute X +1/+1 counters amo...
Set:
Ice Age
Type:
Instant
Rarity:
Rare
Cost:
{X}{U}
Cast this spell only during combat before blockers are declared.X can't be greater than the number of snow lands you control.Choose...
Set:
Ice Age
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unl...
Set:
Ice Age
Type:
Land
Rarity:
Rare
Veldt doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter from Veldt...
Set:
Ice Age
Type:
Land
Rarity:
Rare
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '