Set:
Secret Lair: Universes Within
Type:
Legendary Creature — Human
Rarity:
Rare
Cost:
{1}{G}{W}
{2}, {T}: Choose target creature card in your graveyard that was put there from the bat...
Set:
Universes Beyond: Warhammer 40,000
Type:
Legendary Artifact Creature — Human
Rarity:
Rare
Cost:
{2}{W}{U}
Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2...
Set:
Dominaria United
Type:
Creature — Human
Rarity:
Rare
Cost:
{B}
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cler...
Set:
Secret Lair: Universes Within
Type:
Legendary Creature — Human
Rarity:
Rare
Cost:
{2}{W}{U}
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of ...
Set:
Duskmourn: House of Horror
Type:
Creature — Human
Rarity:
Common
Cost:
{3}{W}
When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one ont...
Set:
March of the Machine Commander Prerelease Promos
Type:
Legendary Creature — Human
Rarity:
Mythic
Cost:
{G}{W}{U}
Whenever you cast a Human spell, target instant or sorcery card in...
Set:
Universes Beyond: Warhammer 40,000
Type:
Creature — Human
Rarity:
Rare
Cost:
{2}{B}
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When ...
Set:
Dominaria United
Type:
Creature — Human
Rarity:
Rare
Cost:
{B}
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cler...
Set:
Secret Lair: Universes Within
Type:
Legendary Creature — Human
Rarity:
Rare
Cost:
{W}{B}
When Wernog, Rider’s Chaplain enters or leaves the battlefield, each opponent may investig...
Set:
Secret Lair: Universes Within
Type:
Legendary Creature — Human
Rarity:
Rare
Cost:
{1}{R}{G}
Haste Whenever you cast your second spell each turn, untap target creature, then inves...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '