Set:
Fifth Dawn
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{W}
Flying{T}: Attach target Equipment you control to target creature you control.
Each generation, a handful of Aur...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{R}{W}
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.{2}{R}{W}: Create a 1/1 red and white Soldier cr...
Set:
Magic 2015
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a ...
Set:
Mirage
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{G}
{R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you.{W}, {T}: Target creature gains first st...
Set:
Coldsnap
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{U}
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow pe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '