Set:
Throne of Eldraine
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{R}
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
"Fear of...
Set:
Modern Horizons
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{R}
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of ...
Set:
Onslaught
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
{T}: Untap target artifact or creature.Morph {U} (You may cast this card face down as a 2/2 creature for {3}....
Set:
Commander 2016
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorce...
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{U}
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
She me...
Set:
Commander 2016
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{G}{U}
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power...
Set:
Magic 2013
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{B}
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, whe...
Set:
Magic 2012
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{W}
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your han...
Set:
Shards of Alara
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}
At the beginning of your upkeep, each player discards a card.
"Give me your memories, and you will have rel...
Set:
Planar Chaos
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{R}
{T}: Prodigal Pyromancer deals 1 damage to any target.
"Learn to burn!" —Institute of Arcane Studies motto
...
Set:
Urza's Destiny
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
Whenever you or a permanent you control becomes the target of a spell or ability an opponent contr...
Set:
Scourge
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{U}
Whenever a permanent is turned face up, you may draw a card.
"The ignorant fear change; the wise use it as a we...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{G}{U}
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or t...
Set:
Theros
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{G}{U}
Untap all creatures and lands you control during each other player's untap step.You may cast creature spells as t...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{W}{B}
{1}{W}{B}: Target creature gains lifelink until end of turn.{1}{W}{B}: Whenever you gain life this turn, each...
Set:
Dominaria
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{R}{W}
FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
"Chroni...
Set:
Commander 2017
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}{U}
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '