Set:
Ultimate Masters
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{2}{W}
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
A thousand years removed...
Set:
Nemesis
Type:
Creature — Human Spellshaper
Rarity:
Rare
Cost:
{1}{W}
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{1}{B}
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
The weight...
Set:
Time Spiral Timeshifted
Type:
Creature — Human Spellshaper
Rarity:
Rare
Cost:
{1}{B}
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
The we...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Uncommon
Cost:
{1}{R}
{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
When he's holding ...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Uncommon
Cost:
{1}{B}
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madn...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{2}{U}
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turn...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{1}{G}
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's ...
Set:
Nemesis
Type:
Creature — Human Spellshaper
Rarity:
Uncommon
Cost:
{G}
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '