Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Uncommon
Cost:
{2}{W}{W}
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Uncommon
Cost:
{4}{W}
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{W}{W}
Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, bu...
Set:
Time Spiral
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{1}{W}
{T}: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . al...
Set:
Time Spiral
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{2}{W}
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Zealot il-Vec attacks an...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{2}{W}
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
They are ...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Uncommon
Cost:
{1}{W}{W}
First strike{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{2}{W}
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '